STR

14

DEX

11

CON

13

INT

1

WIS

3

CHA

1

Armor Class: 18

Hit Points: 33 (6d8+6)

Speed: Walk 25 ft., Swim

Challenge Rating: 1 (200 XP)

Saving Throws:

Skills:

Senses: blindsight 60 ft. (blind beyond this radius) passive perception 6

Languages:

Antimagic Susceptibility

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack

The armor makes two melee attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.