Bandit Captain
Medium humanoid, any non-lawful alignment
STR
15
DEX
16
CON
14
INT
14
WIS
11
CHA
14
Armor Class: 15
Hit Points: 65 (10d8+20)
Speed: Walk 30 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws: Str +4 Dex +5 Wis +2
Skills: Athletics +4 Deception +4
Senses: passive perception 10
Languages: any two languages
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.