Berserker
Medium humanoid, any chaotic alignment
STR
16
DEX
12
CON
17
INT
9
WIS
11
CHA
9
Armor Class: 13
Hit Points: 67 (9d8+27)
Speed: Walk 30 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills:
Senses: passive perception 10
Languages: any one language (usually Common)
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.