STR

16

DEX

12

CON

17

INT

9

WIS

11

CHA

9

Armor Class: 13

Hit Points: 67 (9d8+27)

Speed: Walk 30 ft., Swim

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages: any one language (usually Common)

Reckless

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.