Bone Devil
Large fiend, lawful evil
STR
18
DEX
16
CON
18
INT
13
WIS
14
CHA
16
Armor Class: 19
Hit Points: 142 (15d10+60)
Speed: Walk 40 ft., Swim
Challenge Rating: 9 (5000 XP)
Saving Throws: Int +5 Wis +6 Cha +7
Skills: Deception +7 Insight +6
Senses: darkvision 120 ft. passive perception 12
Languages: Infernal, telepathy 120 ft.
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.