STR

18

DEX

16

CON

18

INT

13

WIS

14

CHA

16

Armor Class: 19

Hit Points: 142 (15d10+60)

Speed: Walk 40 ft., Swim

Challenge Rating: 9 (5000 XP)

Saving Throws: Int +5 Wis +6 Cha +7

Skills: Deception +7 Insight +6

Senses: darkvision 120 ft. passive perception 12

Languages: Infernal, telepathy 120 ft.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.