Chimera
Large monstrosity, chaotic evil
STR
19
DEX
11
CON
19
INT
3
WIS
14
CHA
10
Armor Class: 14
Hit Points: 114 (12d10+48)
Speed: Walk 30 ft., Swim
Challenge Rating: 6 (2300 XP)
Saving Throws:
Skills: Perception +8
Senses: darkvision 60 ft. passive perception 18
Languages: understands Draconic but can't speak
Actions
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.