Chuul
Large aberration, chaotic evil
STR
19
DEX
10
CON
16
INT
5
WIS
11
CHA
5
Armor Class: 16
Hit Points: 93 (11d10+33)
Speed: Walk 30 ft., Swim 30 ft.
Challenge Rating: 4 (1100 XP)
Saving Throws:
Skills: Perception +4
Senses: darkvision 60 ft. passive perception 14
Languages: understands Deep Speech but can't speak
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.