STR

27

DEX

10

CON

22

INT

12

WIS

16

CHA

16

Armor Class: 14

Hit Points: 200 (16d12+96)

Speed: Walk 40 ft., Swim

Challenge Rating: 9 (5000 XP)

Saving Throws: Con +10 Wis +7 Cha +7

Skills: Insight +7 Perception +7

Senses: passive perception 17

Languages: Common, Giant

Keen Smell

The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Actions

Multiattack

The giant makes two morningstar attacks.

Morningstar

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.