Cloud Giant
Huge giant, neutral good (50%) or neutral evil (50%)
STR
27
DEX
10
CON
22
INT
12
WIS
16
CHA
16
Armor Class: 14
Hit Points: 200 (16d12+96)
Speed: Walk 40 ft., Swim
Challenge Rating: 9 (5000 XP)
Saving Throws: Con +10 Wis +7 Cha +7
Skills: Insight +7 Perception +7
Senses: passive perception 17
Languages: Common, Giant
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Actions
Multiattack
The giant makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.