STR

11

DEX

14

CON

12

INT

10

WIS

13

CHA

14

Armor Class: 13

Hit Points: 22 (6d8-5)

Speed: Walk 30 ft., Swim

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills: Deception +4 Persuasion +4 Religion +2

Senses: passive perception 11

Languages: any one language (usually Common)

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.