Cult Fanatic
Medium humanoid, any non-good alignment
STR
11
DEX
14
CON
12
INT
10
WIS
13
CHA
14
Armor Class: 13
Hit Points: 22 (6d8-5)
Speed: Walk 30 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills: Deception +4 Persuasion +4 Religion +2
Senses: passive perception 11
Languages: any one language (usually Common)
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.