Cultist
Medium humanoid, any non-good alignment
STR
11
DEX
12
CON
10
INT
10
WIS
11
CHA
10
Armor Class: 12
Hit Points: 9 (2d8)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.125 (25 XP)
Saving Throws:
Skills: Deception +2 Religion +2
Senses: passive perception 10
Languages: any one language (usually Common)
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.