STR

11

DEX

12

CON

10

INT

10

WIS

11

CHA

10

Armor Class: 12

Hit Points: 9 (2d8)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.125 (25 XP)

Saving Throws:

Skills: Deception +2 Religion +2

Senses: passive perception 10

Languages: any one language (usually Common)

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.