Death Dog
Medium monstrosity, neutral evil
STR
15
DEX
14
CON
14
INT
3
WIS
13
CHA
6
Armor Class: 12
Hit Points: 39 (6d8+12)
Speed: Walk 40 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills: Perception +5 Stealth +4
Senses: darkvision 120 ft. passive perception 15
Languages:
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.