STR

17

DEX

15

CON

15

INT

3

WIS

12

CHA

7

Armor Class: 14

Hit Points: 37 (5d10+10)

Speed: Walk 50 ft., Swim

Challenge Rating: 1 (200 XP)

Saving Throws:

Skills: Perception +3 Stealth +4

Senses: passive perception 13

Languages:

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.