Dire Wolf
Large beast, unaligned
STR
17
DEX
15
CON
15
INT
3
WIS
12
CHA
7
Armor Class: 14
Hit Points: 37 (5d10+10)
Speed: Walk 50 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills: Perception +3 Stealth +4
Senses: passive perception 13
Languages:
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.