STR

25

DEX

10

CON

20

INT

10

WIS

12

CHA

12

Armor Class: 20

Hit Points: 341 (22d20+110)

Speed: Walk 20 ft., Swim 40 ft.

Challenge Rating: 17 (18000 XP)

Saving Throws: Dex +6 Con +11 Wis +7

Skills:

Senses: darkvision 120 ft. passive perception 11

Languages: Aquan, Draconic

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.