Dragon Turtle
Gargantuan dragon, neutral
STR
25
DEX
10
CON
20
INT
10
WIS
12
CHA
12
Armor Class: 20
Hit Points: 341 (22d20+110)
Speed: Walk 20 ft., Swim 40 ft.
Challenge Rating: 17 (18000 XP)
Saving Throws: Dex +6 Con +11 Wis +7
Skills:
Senses: darkvision 120 ft. passive perception 11
Languages: Aquan, Draconic
Amphibious
The dragon turtle can breathe air and water.
Actions
Multiattack
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.