STR

11

DEX

11

CON

12

INT

5

WIS

8

CHA

3

Armor Class: 11

Hit Points: 18 (4d6+4)

Speed: Walk 20 ft., Swim

Challenge Rating: 0.25 (25 XP)

Saving Throws:

Skills:

Senses: darkvision 60 ft. passive perception 9

Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.