Dretch
Small fiend, chaotic evil
STR
11
DEX
11
CON
12
INT
5
WIS
8
CHA
3
Armor Class: 11
Hit Points: 18 (4d6+4)
Speed: Walk 20 ft., Swim
Challenge Rating: 0.25 (25 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.