Drider
Large monstrosity, chaotic evil
STR
16
DEX
16
CON
18
INT
13
WIS
14
CHA
12
Armor Class: 19
Hit Points: 123 (13d10+52)
Speed: Walk 30 ft., Swim
Challenge Rating: 6 (2300 XP)
Saving Throws:
Skills: Perception +5 Stealth +9
Senses: darkvision 120 ft. passive perception 15
Languages: Elvish, Undercommon
Fey Ancestry
The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting
The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
Spider Climb
The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker
The drider ignores movement restrictions caused by webbing.
Actions
Multiattack
The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.