Dust Mephit
Small elemental, neutral evil
STR
5
DEX
14
CON
10
INT
9
WIS
11
CHA
10
Armor Class: 12
Hit Points: 17 (5d6)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Perception +2 Stealth +4
Senses: darkvision 60 ft. passive perception 12
Languages: Auran, Terran
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.