Efreeti
Large elemental, lawful evil
STR
22
DEX
12
CON
24
INT
16
WIS
15
CHA
16
Armor Class: 17
Hit Points: 200 (16d10+112)
Speed: Walk 40 ft., Swim
Challenge Rating: 11 (7200 XP)
Saving Throws: Int +7 Wis +6 Cha +7
Skills:
Senses: darkvision 120 ft. passive perception 12
Languages: Ignan
Elemental Demise
If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting
The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.