STR

22

DEX

9

CON

17

INT

3

WIS

11

CHA

6

Armor Class: 12

Hit Points: 76 (8d12+24)

Speed: Walk 40 ft., Swim

Challenge Rating: 4 (1100 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages:

Trampling Charge

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.