Elephant
Huge beast, unaligned
STR
22
DEX
9
CON
17
INT
3
WIS
11
CHA
6
Armor Class: 12
Hit Points: 76 (8d12+24)
Speed: Walk 40 ft., Swim
Challenge Rating: 4 (1100 XP)
Saving Throws:
Skills:
Senses: passive perception 10
Languages:
Trampling Charge
If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.