STR

16

DEX

10

CON

12

INT

2

WIS

10

CHA

6

Armor Class: 10

Hit Points: 13 (2d10+2)

Speed: Walk 50 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages:

Charge

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.