Elk
Large beast, unaligned
STR
16
DEX
10
CON
12
INT
2
WIS
10
CHA
6
Armor Class: 10
Hit Points: 13 (2d10+2)
Speed: Walk 50 ft., Swim
Challenge Rating: 0.25 (50 XP)
Saving Throws:
Skills:
Senses: passive perception 10
Languages:
Charge
If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.