Erinyes
Medium fiend, lawful evil
STR
18
DEX
16
CON
18
INT
14
WIS
14
CHA
18
Armor Class: 18
Hit Points: 153 (18d8+72)
Speed: Walk 30 ft., Swim
Challenge Rating: 12 (8400 XP)
Saving Throws: Dex +7 Con +8 Wis +6 Cha +8
Skills:
Senses: truesight 120 ft. passive perception 12
Languages: Infernal, telepathy 120 ft.
Hellish Weapons
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance
The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The erinyes makes three attacks
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.