Ghast
Medium undead, chaotic evil
STR
16
DEX
17
CON
10
INT
11
WIS
10
CHA
8
Armor Class: 13
Hit Points: 36 (8d8)
Speed: Walk 30 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Common
Stench
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turn Defiance
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.