Ghoul
Medium undead, chaotic evil
STR
13
DEX
15
CON
10
INT
7
WIS
10
CHA
6
Armor Class: 12
Hit Points: 22 (5d8)
Speed: Walk 30 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Common
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.