STR

15

DEX

16

CON

11

INT

2

WIS

12

CHA

6

Armor Class: 13

Hit Points: 22 (4d10)

Speed: Walk 10 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills:

Senses: blindsight 60 ft. passive perception 11

Languages:

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.