STR

21

DEX

9

CON

17

INT

2

WIS

10

CHA

7

Armor Class: 14

Hit Points: 85 (9d12+27)

Speed: Walk 30 ft., Swim 50 ft.

Challenge Rating: 5 (1800 XP)

Saving Throws:

Skills: Stealth +5

Senses: passive perception 10

Languages:

Hold Breath

The crocodile can hold its breath for 30 minutes.

Actions

Multiattack

The crocodile makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.