Giant Elk
Huge beast, unaligned
STR
19
DEX
16
CON
14
INT
7
WIS
14
CHA
10
Armor Class: 14
Hit Points: 42 (5d12+10)
Speed: Walk 60 ft., Swim
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills: Perception +4
Senses: passive perception 14
Languages: Giant Elk, understands Common, Elvish, and Sylvan but can't speak
Charge
If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.