STR

19

DEX

16

CON

14

INT

7

WIS

14

CHA

10

Armor Class: 14

Hit Points: 42 (5d12+10)

Speed: Walk 60 ft., Swim

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills: Perception +4

Senses: passive perception 14

Languages: Giant Elk, understands Common, Elvish, and Sylvan but can't speak

Charge

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.