STR

17

DEX

11

CON

12

INT

3

WIS

12

CHA

6

Armor Class: 11

Hit Points: 19 (3d10+3)

Speed: Walk 40 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills:

Senses: passive perception 11

Languages:

Charge

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.