Giant Goat
Large beast, unaligned
STR
17
DEX
11
CON
12
INT
3
WIS
12
CHA
6
Armor Class: 11
Hit Points: 19 (3d10+3)
Speed: Walk 40 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills:
Senses: passive perception 11
Languages:
Charge
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.