Giant Rat (Diseased)
Small beast, unaligned
STR
7
DEX
15
CON
11
INT
2
WIS
10
CHA
4
Armor Class: 12
Hit Points: 7 (2d6)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.125 (25 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages:
Keen Smell
The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.