STR

15

DEX

13

CON

15

INT

1

WIS

9

CHA

3

Armor Class: 15

Hit Points: 52 (7d10+14)

Speed: Walk 40 ft., Swim

Challenge Rating: 3 (700 XP)

Saving Throws:

Skills:

Senses: blindsight 60 ft. passive perception 9

Languages:

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.