Giant Scorpion
Large beast, unaligned
STR
15
DEX
13
CON
15
INT
1
WIS
9
CHA
3
Armor Class: 15
Hit Points: 52 (7d10+14)
Speed: Walk 40 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills:
Senses: blindsight 60 ft. passive perception 9
Languages:
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.