STR

12

DEX

15

CON

11

INT

2

WIS

12

CHA

5

Armor Class: 13

Hit Points: 16 (3d10)

Speed: Walk 0 ft., Swim 40 ft.

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills:

Senses: passive perception 11

Languages:

Charge

If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.