Giant Sea Horse
Large beast, unaligned
STR
12
DEX
15
CON
11
INT
2
WIS
12
CHA
5
Armor Class: 13
Hit Points: 16 (3d10)
Speed: Walk 0 ft., Swim 40 ft.
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills:
Senses: passive perception 11
Languages:
Charge
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.