STR

10

DEX

14

CON

10

INT

1

WIS

10

CHA

3

Armor Class: 12

Hit Points: 13 (3d8)

Speed: Walk 10 ft., Swim 50 ft.

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages:

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.