STR

12

DEX

16

CON

13

INT

3

WIS

12

CHA

4

Armor Class: 13

Hit Points: 11 (2d8+2)

Speed: Walk 40 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills: Perception +3 Stealth +7

Senses: blindsight 10 ft. darkvision 60 ft. passive perception 13

Languages:

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.