STR

20

DEX

15

CON

21

INT

19

WIS

17

CHA

16

Armor Class: 17

Hit Points: 157 (15d10+75)

Speed: Walk 40 ft., Swim

Challenge Rating: 9 (5000 XP)

Saving Throws: Str +9 Con +9 Wis +7 Cha +7

Skills:

Senses: truesight 120 ft. passive perception 13

Languages: Abyssal, telepathy 120 ft.

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.