Glabrezu
Large fiend, chaotic evil
STR
20
DEX
15
CON
21
INT
19
WIS
17
CHA
16
Armor Class: 17
Hit Points: 157 (15d10+75)
Speed: Walk 40 ft., Swim
Challenge Rating: 9 (5000 XP)
Saving Throws: Str +9 Con +9 Wis +7 Cha +7
Skills:
Senses: truesight 120 ft. passive perception 13
Languages: Abyssal, telepathy 120 ft.
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.