STR

18

DEX

15

CON

16

INT

10

WIS

12

CHA

15

Armor Class: 16

Hit Points: 112 (15d8+45)

Speed: Walk 30 ft., Swim

Challenge Rating: 5 (1800 XP)

Saving Throws: Str +7 Dex +5 Con +6

Skills: Athletics +10 Intimidation +5

Senses: passive perception 11

Languages: any one language (usually Common)

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.