Gladiator
Medium humanoid, any alignment
STR
18
DEX
15
CON
16
INT
10
WIS
12
CHA
15
Armor Class: 16
Hit Points: 112 (15d8+45)
Speed: Walk 30 ft., Swim
Challenge Rating: 5 (1800 XP)
Saving Throws: Str +7 Dex +5 Con +6
Skills: Athletics +10 Intimidation +5
Senses: passive perception 11
Languages: any one language (usually Common)
Brave
The gladiator has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.