Gnoll
Medium humanoid, chaotic evil
STR
14
DEX
12
CON
11
INT
6
WIS
10
CHA
7
Armor Class: 15
Hit Points: 22 (5d8)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Gnoll
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.