Goat
Medium beast, unaligned
STR
12
DEX
10
CON
11
INT
2
WIS
10
CHA
5
Armor Class: 10
Hit Points: 4 (1d8)
Speed: Walk 40 ft., Swim
Challenge Rating: 0 (10 XP)
Saving Throws:
Skills:
Senses: passive perception 10
Languages:
Charge
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.