STR

12

DEX

10

CON

11

INT

2

WIS

10

CHA

5

Armor Class: 10

Hit Points: 4 (1d8)

Speed: Walk 40 ft., Swim

Challenge Rating: 0 (10 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages:

Charge

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.