STR

19

DEX

14

CON

17

INT

14

WIS

11

CHA

16

Armor Class: 17

Hit Points: 60 (8d8+24)

Speed: Walk 30 ft., Swim 30 ft.

Challenge Rating: 3 (700 XP)

Saving Throws: Dex +4 Con +5 Wis +2 Cha +5

Skills: Perception +4 Stealth +4

Senses: blindsight 10 ft. darkvision 60 ft. passive perception 14

Languages: Draconic

Amphibious

The dragon can breathe air and water.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.