STR

16

DEX

12

CON

12

INT

9

WIS

8

CHA

6

Armor Class: 11

Hit Points: 11 (2d8+2)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.25 (50 XP)

Saving Throws:

Skills: Athletics +5 Perception +3 Stealth +3

Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius) passive perception 13

Languages: Undercommon

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.