Hell Hound
Medium fiend, lawful evil
STR
17
DEX
12
CON
14
INT
6
WIS
13
CHA
6
Armor Class: 15
Hit Points: 45 (7d8+14)
Speed: Walk 50 ft., Swim
Challenge Rating: 3 (700 XP)
Saving Throws:
Skills: Perception +5
Senses: darkvision 60 ft. passive perception 15
Languages: understands Infernal but can't speak it
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.