STR

13

DEX

12

CON

12

INT

10

WIS

10

CHA

9

Armor Class: 18

Hit Points: 11 (2d8+2)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills:

Senses: darkvision 60 ft. passive perception 10

Languages: Common, Goblin

Martial Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.