Hobgoblin
Medium humanoid, lawful evil
STR
13
DEX
12
CON
12
INT
10
WIS
10
CHA
9
Armor Class: 18
Hit Points: 11 (2d8+2)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Common, Goblin
Martial Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.