Ice Mephit
Small elemental, neutral evil
STR
7
DEX
13
CON
10
INT
9
WIS
11
CHA
12
Armor Class: 11
Hit Points: 21 (6d6)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Perception +2 Stealth +3
Senses: darkvision 60 ft. passive perception 12
Languages: Aquan, Auran
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.