STR

7

DEX

13

CON

10

INT

9

WIS

11

CHA

12

Armor Class: 11

Hit Points: 21 (6d6)

Speed: Walk 30 ft., Swim

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Perception +2 Stealth +3

Senses: darkvision 60 ft. passive perception 12

Languages: Aquan, Auran

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.