Iron Golem
Large construct, unaligned
STR
24
DEX
9
CON
20
INT
3
WIS
11
CHA
1
Armor Class: 20
Hit Points: 210 (20d10+100)
Speed: Walk 30 ft., Swim
Challenge Rating: 16 (15000 XP)
Saving Throws:
Skills:
Senses: darkvision 120 ft. passive perception 10
Languages: understands the languages of its creator but can't speak
Fire Absorption
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two melee attacks.
Slam
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.