Jackal
Small beast, unaligned
STR
8
DEX
15
CON
11
INT
3
WIS
12
CHA
6
Armor Class: 12
Hit Points: 3 (1d6)
Speed: Walk 40 ft., Swim
Challenge Rating: 0 (10 XP)
Saving Throws:
Skills: Perception +3
Senses: passive perception 13
Languages:
Keen Hearing and Smell
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.