STR

8

DEX

15

CON

11

INT

3

WIS

12

CHA

6

Armor Class: 12

Hit Points: 3 (1d6)

Speed: Walk 40 ft., Swim

Challenge Rating: 0 (10 XP)

Saving Throws:

Skills: Perception +3

Senses: passive perception 13

Languages:

Keen Hearing and Smell

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.