STR

16

DEX

11

CON

14

INT

11

WIS

11

CHA

15

Armor Class: 18

Hit Points: 52 (8d8+16)

Speed: Walk 30 ft., Swim

Challenge Rating: 3 (700 XP)

Saving Throws: Con +4 Wis +2

Skills:

Senses: passive perception 10

Languages: any one language (usually Common)

Brave

The knight has advantage on saving throws against being frightened.

Actions

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.