Kobold
Small humanoid, lawful evil
STR
7
DEX
15
CON
9
INT
8
WIS
7
CHA
8
Armor Class: 12
Hit Points: 5 (2d6-2)
Speed: Walk 30 ft., Swim
Challenge Rating: 0.125 (25 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 8
Languages: Common, Draconic
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Dagger
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.