STR

16

DEX

13

CON

15

INT

14

WIS

15

CHA

16

Armor Class: 13

Hit Points: 97 (13d10+26)

Speed: Walk 30 ft., Swim

Challenge Rating: 4 (1100 XP)

Saving Throws:

Skills: Deception +7 Insight +4 Stealth +3

Senses: darkvision 60 ft. passive perception 12

Languages: Abyssal, Common

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.