Lamia
Large monstrosity, chaotic evil
STR
16
DEX
13
CON
15
INT
14
WIS
15
CHA
16
Armor Class: 13
Hit Points: 97 (13d10+26)
Speed: Walk 30 ft., Swim
Challenge Rating: 4 (1100 XP)
Saving Throws:
Skills: Deception +7 Insight +4 Stealth +3
Senses: darkvision 60 ft. passive perception 12
Languages: Abyssal, Common
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.