Lemure
Medium fiend, lawful evil
STR
10
DEX
5
CON
11
INT
1
WIS
11
CHA
3
Armor Class: 7
Hit Points: 13 (3d8)
Speed: Walk 15 ft., Swim
Challenge Rating: 0 (10 XP)
Saving Throws:
Skills:
Senses: darkvision 120 ft. passive perception 10
Languages: understands infernal but can't speak
Devil's Sight
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.