STR

10

DEX

5

CON

11

INT

1

WIS

11

CHA

3

Armor Class: 7

Hit Points: 13 (3d8)

Speed: Walk 15 ft., Swim

Challenge Rating: 0 (10 XP)

Saving Throws:

Skills:

Senses: darkvision 120 ft. passive perception 10

Languages: understands infernal but can't speak

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.