Lion
Large beast, unaligned
STR
17
DEX
15
CON
13
INT
3
WIS
12
CHA
8
Armor Class: 12
Hit Points: 26 (4d10+4)
Speed: Walk 50 ft., Swim
Challenge Rating: 1 (200 XP)
Saving Throws:
Skills: Perception +3 Stealth +6
Senses: passive perception 13
Languages:
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce
If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.