STR

17

DEX

15

CON

13

INT

3

WIS

12

CHA

8

Armor Class: 12

Hit Points: 26 (4d10+4)

Speed: Walk 50 ft., Swim

Challenge Rating: 1 (200 XP)

Saving Throws:

Skills: Perception +3 Stealth +6

Senses: passive perception 13

Languages:

Keen Smell

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce

If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.