STR

15

DEX

10

CON

13

INT

7

WIS

12

CHA

7

Armor Class: 13

Hit Points: 22 (4d8+4)

Speed: Walk 30 ft., Swim 30 ft.

Challenge Rating: 0.5 (100 XP)

Saving Throws:

Skills: Perception +3 Stealth +4 Survival +5

Senses: passive perception 13

Languages: Draconic

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.