Lizardfolk
Medium humanoid, neutral
STR
15
DEX
10
CON
13
INT
7
WIS
12
CHA
7
Armor Class: 13
Hit Points: 22 (4d8+4)
Speed: Walk 30 ft., Swim 30 ft.
Challenge Rating: 0.5 (100 XP)
Saving Throws:
Skills: Perception +3 Stealth +4 Survival +5
Senses: passive perception 13
Languages: Draconic
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.