STR

24

DEX

9

CON

21

INT

3

WIS

11

CHA

6

Armor Class: 13

Hit Points: 126 (11d12+55)

Speed: Walk 40 ft., Swim

Challenge Rating: 6 (2300 XP)

Saving Throws:

Skills:

Senses: passive perception 10

Languages:

Trampling Charge

If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp

Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.