Merfolk
Medium humanoid, neutral
STR
10
DEX
13
CON
12
INT
11
WIS
11
CHA
12
Armor Class: 11
Hit Points: 11 (2d8+2)
Speed: Walk 10 ft., Swim 40 ft.
Challenge Rating: 0.125 (25 XP)
Saving Throws:
Skills: Perception +2
Senses: passive perception 12
Languages: Aquan, Common
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.