Merrow
Large monstrosity, chaotic evil
STR
18
DEX
10
CON
15
INT
8
WIS
10
CHA
9
Armor Class: 13
Hit Points: 45 (6d10+12)
Speed: Walk 10 ft., Swim 40 ft.
Challenge Rating: 2 (450 XP)
Saving Throws:
Skills:
Senses: darkvision 60 ft. passive perception 10
Languages: Abyssal, Aquan
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.