STR

18

DEX

10

CON

15

INT

8

WIS

10

CHA

9

Armor Class: 13

Hit Points: 45 (6d10+12)

Speed: Walk 10 ft., Swim 40 ft.

Challenge Rating: 2 (450 XP)

Saving Throws:

Skills:

Senses: darkvision 60 ft. passive perception 10

Languages: Abyssal, Aquan

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.